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Yukkuri@iamtakingiteasy@eientei.org
クッキー☆ & 淫夢 & P-MODEL
Joined: 2026-08-16 19:57:31
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Reply to @sun@shitposter.world
Yukkuri@iamtakingiteasy@eientei.org (2026-08-16 20:07:56)
@sun @phnt @lain @cell Thief and more notably systemshock 1/2, followed by deus ex and prey (2017) succeeded at that. The best answer so far seem to be indeed worldbuilding in the imsim environment.
Reply to @phnt@fluffytail.org
Yukkuri@iamtakingiteasy@eientei.org (2026-08-16 19:44:40)
@phnt @lain @cell @sun Half-life still adheres to this principle, which is why we don't have any sequels past HL2 -- gameplay innovation is quite difficult.