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Reply to @phnt@fluffytail.org
Blurry Moon@sun@shitposter.world (2026-08-16 20:02:04)
@phnt @iamtakingiteasy @lain @cell this is the so-called ludonarrative dissonance, if you have a bunch of freedom in gameplpay then you can't ram a linear story down someone's gullet.
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Yukkuri@iamtakingiteasy@eientei.org (2026-08-16 20:07:56)
@sun @phnt @lain @cell Thief and more notably systemshock 1/2, followed by deus ex and prey (2017) succeeded at that. The best answer so far seem to be indeed worldbuilding in the imsim environment.
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Blurry Moon@sun@shitposter.world (2026-08-16 20:13:21)
@iamtakingiteasy @phnt @lain @cell system shock ain't new but its like yeah its better than new games that supposedly were thinking about this idea more.