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Reply to @kaiaskutes@fediffusion.art
underproofed ganbold@ganbold (2026-10-04 22:36:39)
if you want to keep using h3 to animate things. from my experience here are factors to animate it:
- image references shader/texture, can affect the animation, for example like stop-motion kinda animation, 3d animation, 2d animation
- deliberately defined in the text prompt about the shader/texture/motion/kinetic to instruct the model, but of course its not going to 100% faithfully follow our instruction
I aim for 2d animation, but any models always drift to something like either 3d movement or 3d camera. so I spent a lot of time to refine my image references and my text prompts so that it doesn't drift away from my intent. its easier to make 2d cartoon rather than 2d anime so far with any video models
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kaiaskutes@kaiaskutes@fediffusion.art (2026-10-04 22:39:47)
@ganbold thanks for sharing! may I ask what you do with the results? I'm currently trying to make a 2D platformer and AI tells me to use Blender / Krita to hand-rig the animations. I have never worked with Blender and it sounds daunting.
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underproofed ganbold@ganbold (2026-10-04 23:04:24)
I upload them to SNS, since most of the results kinda co-owned by the platforms (I am working as their creative partners, so they may use my vid as marketing material)
for 2D platformer, if you plan to use h3 in the workflow, I think first of all you need the character sheet. either hand drawn or generated. then you can use h3 to generate like idle animation, moving animation, jump animation, that kind of thing. you can put in the prompt to use something like solid green studio background so later you can remove the background using chroma key in any video editor.
but I've seen people using generative image only to generate sprite and animate them using a script. either way, I think any approach are fine as long as you can make your own 2d platformer :)
I am not familiar with game engine as well, currently trying to learn krita, blender, and godot. honestly, blender is so hard