Home | Notifications | New Note | Local | Federated | Search | Logout
Note Detail
Reply to @lolitechengineer@loli.church
cool_boy_mew@coolboymew@shitposter.world (2026-09-21 08:14:45)
@lolitechengineer @lain @sun @rain @kumicota Alright, so back to the topic, I got it to create for me an Snes9x cheat code so that it changes what the level 1 transport you to. It works, random ID brings me to various level, but oddly enough, it still plays the level 1 intro and it keeps the world 1 level music
I set it to ID 00... and I'm playing the game, in a level "mode", on the overworld, and the collision somehow works
---Attachments---
image: https://media.shitposter.world/shitposter.club/6e/8f/22/6e8f2230412e9cc06600c54d6cb179982bdb37eeaebbdc0441bacef731b6e3b6.jpg?name=GOEubjrAqZcg9Q.jpg
---Reply---
Blurry Moon@sun@shitposter.world (2026-09-21 08:18:16)
@coolboymew @lolitechengineer @kumicota @lain @rain I did a thorough check of the area inside the carnival and there’s no triggers in there like the rest of the game. Can’t say that means nothing is there but if it is it’s convolutedly well hidden even from a debugger which would be weird for a 1993 snes game
Reply
---Replies---
cool_boy_mew@coolboymew@shitposter.world (2026-09-21 08:22:19)
@sun @kumicota @lain @lolitechengineer @rain Yeah, I doubt there's anything after all, but I'm now checking to see if tiles goes farther than they're supposed. Trying to get a flying + walk-through collision code