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Reply to @coolboymew@shitposter.world
Blurry Moon@sun@shitposter.world (2026-09-21 08:18:16)
@coolboymew @lolitechengineer @kumicota @lain @rain I did a thorough check of the area inside the carnival and there’s no triggers in there like the rest of the game. Can’t say that means nothing is there but if it is it’s convolutedly well hidden even from a debugger which would be weird for a 1993 snes game
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cool_boy_mew@coolboymew@shitposter.world (2026-09-21 08:22:19)
@sun @kumicota @lain @lolitechengineer @rain Yeah, I doubt there's anything after all, but I'm now checking to see if tiles goes farther than they're supposed. Trying to get a flying + walk-through collision code
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Blurry Moon@sun@shitposter.world (2026-09-21 08:26:40)
@coolboymew @kumicota @lain @lolitechengineer @rain I’m looking forward to using all these tools to help make and test a new game