Home | Notifications | New Note | Local | Federated | Search | Logout

Note Detail


Fae Forever@squiggles@mspsocial.net (2026-09-16 08:42:56)
I could use some Godot help please

I am working on a post process effect shader following the Advanced Post Processing guide in the docs (link: https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html))

Given I have access to NDC, Linear depth, etc... is there any way to detect that a pixel is part of the sky background and not a concrete object? How does Godot handle depth for the sky value?

The TL;DR is I want distance fog but I don't want the distance fog to affect the skybox
Reply