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Reply to @Ree@shitposter.world
Blurry Moon@sun@shitposter.world (2026-09-03 21:24:20)
@Ree @noyoushutthefuckupdad basically what I am doing is writing a thing that takes low-level hardware music files for PC88,PC98, and SoundBlaster 16, and reverses them back into a high level sequencing/tracker language so that famous game soundtracks can have their instruments extracted and reused to author new music in the same style.

---Reply--- Dad@noyoushutthefuckupdad@shitposter.world (2026-09-03 21:26:07) @sun @Ree that would be rad. you could even try to locate the composers for some of those old games, since you're in the right country.
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Blurry Moon@sun@shitposter.world (2026-09-03 21:30:16)
@noyoushutthefuckupdad @Ree I wish that the original materials for this music still existed, but they are likely long-gone and can't be recreated. Rance is a particularly good example to work from because the games internally used a a full tracker/sequencer style system to play back the music, with metadata about all the instruments and separated out so they can just be straight converted over to new musical notation. Most games though just have a sound chip and a giant wall of computer assembler instructions to make it play FM synthesis.