Home | Notifications | New Note | Local | Federated | Search | Logout
Note Detail
Reply to @sun@shitposter.world
Phantasm@phnt@fluffytail.org (2026-08-16 20:04:40)
@sun @iamtakingiteasy @lain @cell You can make it work, half life itself is an example of that to some degree. Most immersive sims as well tell a linear story with near absolute freedom in gameplay. But everyone that did the latter correctly is dead, because it is way too niche of a market.
---Reply---
lain@lain@lain.com (2026-08-16 20:45:47)
@phnt @iamtakingiteasy @cell @sun the strange thing is that during the doom days there used to be things you play for the gameplay, like doom, and thinks you play for the story, like monkey island. but then half life kind of unified it and killed both genres.
Reply
---Replies---
Blurry Moon@sun@shitposter.world (2026-08-16 21:12:23)
@lain @iamtakingiteasy @phnt @cell I don’t think it killed it it just immediately reached the peak of what you could do with a reasonable budget and team size and not much ended up doing better