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Blurry Moon@sun@shitposter.world (2026-10-17 11:55:33)
Some things demonstrated:
50Mhz 32-bit RISC-V CPU
YM2151 FM music chip
dual SID audio channels (probably removing though)
8-channel PCM sample playback
320x240 resolution
8x8 tile-based
4 tile layers, one bitmap framebuffer layer for detailed backgrounds
5-bit color, per-tile palette-swapping
palette color rotation effects
sprite alpha and shadow effects
sprite x-y doubling
512 max sprites onscreen, 64 max per scanline
per-scanline hblank horizontal scrolling offset for parallax effects
cartridge is like 4MiB memory-mapped
console-host bidirectional message-passing, used for accessibility and semantic descriptions of games and gamescreen capabilities, nothing else has this.
even more stuff.
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