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Reply to @condret@fedi.absturztau.be
cool_boy_mew@coolboymew@shitposter.world (2026-09-20 11:51:18)
@condret I just really, really, really want to solve an off mystery in a game but I have 0 hacking ability and cannot read snes assembly or workout how to properly check the running memory of shit going on, never managed to find anything that way

---Reply--- Blurry Moon@sun@shitposter.world (2026-09-20 11:54:48) @coolboymew @condret tell me what you want
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cool_boy_mew@coolboymew@shitposter.world (2026-09-20 12:04:08)
@sun @condret Basically this

Claymates - Snes

At the beginning of the game there's this carnival looking area that you can seemingly go to, but it's mysteriously blocked by a bush (First screenshot)

Second screenshot is the area with the first stage. When you clear the stage, there's robots you can direct in some sort of puzzle to ultimately have them grab a axe and cut down the trees

It is not possible to somehow bring them to the bush. Even if you did with a gameshark code, it does nothing

The question is:
-Is there anything programmed around the area of the bush that the game can trigger?
-Is there anything programmed that can make the bush disappear?
-Is there anything programmed that would spawn a level?
-Is there anything programmed leftover in the code that would indicate that they planned something there, but it ended up not happening and they had to lazily block the path at the last minute?


Something like that ---Attachments--- image: https://media.shitposter.world/shitposter.club/79/f0/56/79f056af89a1516f9ab758cbcdb9809da3fd10008acdac30a6a7ae8228067bb2.jpg?name=sRlm25NDSgSUjA.jpg
image: https://media.shitposter.world/shitposter.club/a6/80/b4/a680b44380e847e326c32a0a571499b22c406d0ba02fea4f0fcdbf606885c44e.jpg?name=fZVdflhmalyXdQ.jpg