Home | Notifications | New Note | Local | Federated | Search | Logout
Note Detail
Reply to @sun@shitposter.world
dumpster rapist@themilkman@shitposter.world (2026-10-21 09:12:14)
@sun in the defense of hades it is art that is both a small part of the screen, meant to be readable, and not distract from the text all too much, and easily changeable on the head enough to account for different facial expressions and head angles.
---Reply---
Saiba Paladin Katze Kattepus :crusaderkitty:@nerthos@shitposter.world (2026-10-21 09:31:24)
@themilkman @sun Fire Emblem did that too, but the right way.
---Attachments---
image: https://media.shitposter.world/shitposter.club/a0/55/13/a05513f03bd14f4cd298f22b6ea3c94a7cac48daac9707a1849e544d3f61861c.webp?name=EDo5z6CjC0Q92Q.webp
Reply
---Replies---
dumpster rapist@themilkman@shitposter.world (2026-10-21 09:39:21)
@nerthos @sun the anime artstyle gets way too much leeway because it's associated with the content that they are usually a part of not because the artstyle itself is good, don't get me wrong the artstyle is good and i am a fan of it, but the reason most do this argument is not because it is superior, but because they associate it with the medium.
it's kind of like how a lot of Video game soundtracks work, the game gives the tension and context to the song, so both end up elevating each other, but video game soundtracks are not above and beyond usual music, it's because the context of the game elevates the emotional context of the song, without that emotional context (or the knowledge of the context) the songs aren't all that great, not calling VGOSTs bad either, they serve their roles as video game soundtracks well, but they are designed for the game and rely on the game and surrounding context for their emotional resonance and tension.